The core objective of FEEdBACk is to promote, stimulate and deliver energy efficiency through behavioural change. To encourage a more efficient energy utilization and a more responsible consumer behaviour, the gamification platform will be used to motivate behavioural change by fostering awareness and consumer engagement through a pervasive application that analyses context, sends personalized messages and manages gamified peer competition and feedback.
The gamification platform will be embedded in a broader ICT-based platform for energy efficiency with an interactive energy management system, which will aid interested stakeholders optimizing "when and at which rate" energy is to be buffered and consumed, with several advantages, such as reducing peak load, maximizing local renewable energy consumption and delivering a more efficient use of the resources available in individual buildings or blocks of buildings. This system will also interact with an automation manager and a users' behaviour predictor application.
The approach to motivate behaviour change is made by intrinsically motivating the user to change procedures and take advantage of opportunities to improve energy efficiency without compromising the comfort level and autonomy. In order for the user to feel in control, the application will analyse the users' context and past behaviour to choose the right moment to introduce advice notices.
FEEdBACk developments will be demonstrated in three different climatic regions (oceanic climate in Porto, Mediterranean climate in Barcelona and continental-oceanic climate in Lippe) and in three different types of buildings (services building, high schools and dwellings, respectively).
The consortium is composed of 8 partners based in 7 different countries – Portugal, the Netherlands, Switzerland, Spain, the United Kingdom, Denmark and Germany.
Three different research partners, INESC TEC, TUDelft and EPFL ensure the necessary scientific background with previous and extensive research and development activities that represent a strong added-value towards achieving FEEdBACk’s objectives. Their expertise in key areas of the project such as energy (INESC TEC, TUDelft and EPFL), gamification (INESC TEC) and comfort (TUDelft) puts them among the leading R&D European institutions with several scientific publications and participations in R&D projects as well as several industry-related projects. These partners have been very much involved in other Framework Programme projects and therefore have a good familiarity with the adequate procedures for a sound and smooth development of the work towards the desired goals. Also, three industry partners, IN-JET, DEXMA and
LiMETOOLS are heavily involved in the key areas represented in this project, namely one company with experience in ICT and a strong background in the social sciences field (IN-JET), another company that focus on the use and development of ICT solutions for energy efficiency purposes (DEXMA) and also a company that brings the gamification expertise to the development of learning tools for energy efficiency (LiMETOOLS). Finally, a citizens’ representative (KREIS LIPPE) and a public buildings’ manager (ERF) are included that are involved in the user engagement to promote the necessary interaction with the end users, bringing two demonstrator sites with relevant characteristics for validating the overall solution provided by FEEdBACk.
The purpose of WP1 is to ensure a smooth development of the project in a target-oriented way, taking into account both budget and time restrictions, and interacting with all the other WPs. In this WP, the WP leader will serve as an intermediary between the consortium partners and the EC.
In this WP, innovative methodologies that will enable characterizing end users according to different factors will be designed and implemented. This work will include insights from social sciences and behavioural sciences in order to identify user profiles that are able to capture motivational drivers towards achieving energy efficiency goals. These users will be grouped so that they can be targeted with tailor-made actions that are able to maximize the efficacy of the measures undertaken.
The main objective of this WP is to design and develop innovative ICT tools and applications that will be used to promote the interaction with the end users, thus motivating them to engage in behavioural changes towards energy efficiency goals.
In this WP the digital marketplace application in T4.1, a user friendly digital platform, will be developed to enable making available to third parties data from anonymized users, metering and sensors from the demonstrators in order to support the development of new applications and the design of new business models. In addition, the gamification engine (T4.2) and corresponding platform (T4.3) will also be designed and developed with the objective of motivating permanent behavioural change by increasing the consumer awareness and engagement through targeted messages and gamified peer competition schemes. The applications developed in WP3 will be integrated in the ICT-based platform for energy efficiency in the scope of T4.4.
The work to be developed starts by setting up the demonstration of the FEEdBACk solution in a real-world scenario (T5.1). To carry out this work, the technological readiness of the building selected for demonstration will be appraised, namely, in terms of monitoring capabilities and data accessibility, to determine if new metering and data storage equipment is required to be installed.
This WP focuses on the assessment of the main impacts of the FEEdBACk solution, namely in terms of energy, IAQ and environment (T6.1) and economic aspects, which will also enable validating the business models implemented in WP5 (T6.2). Moreover, the aspects related to the sustainability and future applicability of the proposed solution of FEEdBACk will be addressed through a detailed behavioural change assessment (T6.3) and a thorough scalability and replicability analysis (T6.4). This will be complemented through the identification of new business opportunities and definition of market uptake strategies within T6.5. Finally, in T6.6 an insight into future trends in demand response and the corresponding impacts in users' behaviour will also be given, focusing on the identification of key ICT components.
The objective of this WP is to disseminate and promote the knowledge, technical solutions and results achieved during the project. This WP is critical for the uptake of the FEEdBACk solution by third parties.
Overall structure of the work plan:
FEEdBACk project aims to show in a playful way how we can save energy and conserve resources in everyday life.
On 26 and 27 November, the FEEdBACk consortium met in Neuchâtel (Switzerland) to analyse the Portuguese demonstrator's first results (Porto)
On October 29th, the workshop named “No money for future? Integrated approaches to achieve energy renovation of buildings” received FEEdBACk project
ECOplay is the name of the mobile application that will enable users of three types of buildings from different countries to save energy.
“The Power of Gamification” was the motto to present, on October 8th, the FEEdBACk project at the Innovation Center Dörentrup (Germany).
On September 10-11, the FEEdBACk consortium was in Brussels (Belgium) for the Project Review Meeting. During these days, partners made the state of play for each of the project work packages and...
On September 10, the FEEdBACk consortium was at Faculty of Engineering of the University of Porto (Portugal) to participate in the “Panel Sessions on EU Projects” of the SEST'19 Conference.
The National Energy Day was celebrated in Portugal on May 29, 2019. To mark the date, INESC TEC was associated with the Energy Days to organise the Energy Systems of the Future.
On May 21, users from the Lippe demonstrator and others interested in energy efficiency issues were received at the premises of the FEEdBACk partner Kreis Lippe - Zukunftsbüro.
Achieving savings through energy monitoring, forecasting and optimization: The European FEEdBACk project” was the name of the presentation of Marina Dorokhova, from EPFL...
From 5th to 7th March, the FEEdBACk partners were together for another physical meeting. This time, the place chosen was Cambridge, in United Kingdom, picked by the organisers of the event, LiMETOOLS.
On January 28 and 29, the École Polytechnique Fédérale de Lausanne (EPFL) represented the FEEdBACk project at “Applied Machine Learning Days 2019”, in Lausanne (Switzerland).
On 06th and 08th November, FEEdBACk project was in Vienna (Austria) to participate in one of the most prestigious events in Europe in the energy sector: European Utility Week.
“Spend less on energy and more on yourself” was the motto of the “Energy Efficiency” roadshow, promoted by the EC.
The month could not have started better. On 1st and 2nd we were at “EU NILM Workshop’ 18” in Duisburg (Germany).
On September 13 and 14, FEEdBACk partners joined for another ...
After Porto and Barcelona, it is the turn of the German demonstrator’s users to receive the first of three FEEdBACk questionnaires.
The end of June brought the first challenge of the project, not only to ...
The study of Porto’s users’ profile has already begun.
LiMETOOLS made a presentation to over 1200 delegates at an international conference on Impact Assessment in Durban, South Africa in May 2018.
Energy efficient behaviours start with education. In this regard...
On 21st and 22nd March, FEEdBACk's partners will be in Porto to visit INESC...
On March 05th and 06th, the partners of the FEEdBACk project were in Barcelona...
The "ICT for Energy Efficiency" conference will take place at Brussels, in Belgium, on 27th February. Filipe Joel Soares and André Madureira, from INESC TEC...
On 21st February, the European projects...
The kick-off meeting of the FEEdBACk project took place in Porto (Portugal), at INESC TEC, on 2 and 3 November.
DEXMA attended the European NILM (Non-Intrusive Low Monitoring) workshop, which had the presence of other...
The "H2020 Coordinator's Day" took place at the Charlemagne building, in Brussels, on 20 November.